Showing posts with label Ingress. Show all posts
Showing posts with label Ingress. Show all posts
Wednesday, February 6, 2013
Unlocked Nexus 7 3G tablet coming to Japan
This will be just perfect with a prepaid data SIM. The 32 GB Nexus 7 3G version will be on sale in Japan from 2/9 at major electronic stores for ¥29,800. That is by far the best deal in Japan for a 3G tablet. It uses a micro SIM card.
List of b-mobile SIMs here.
This would also be perfect for Ingress.
Monday, December 31, 2012
Redesign our logo, get an INGRESS invite
Are you looking for an invite for Ingress? Got creative skills? Well, we're looking for a new logo and we've got a couple of Ingress invites to give away.
We'd like to improve the look of Japan Mobile Tech, so we're soliciting submissions for a new logo. Or a new header image. Or both. Maybe even some backgrounds for sidebars divs.
Whatever you like.
We're really just looking for a means to give away these invites and think the old "retweet / share / like" contests are dumb.
Rules
- If we use your submission, we'll give you an invite.
- Even if we don't use your submission, we may still give you an invite (if we have enough).
- Submissions must be 1) original work or 2) derivates of work with appropriate licensing.
- Our selection criteria is entirely subjective and not at all based on the overall artistic merit of any particular submission.
- Selection for use by JMT grants us license to use and create derivates of the work.
- We retain no license of work that we do not select to use. We will not use it later for some other purpose.
- This is provided with no warranty or guarantees at all.
- If you receive an invite you are free to play as enlightenment or resistance, but note that all contributors to JMT are resistance, and all (except some guy named Sven) of those in our G+ communities are also resistance.
Choose wisely.
Send submissions to ingress-invite at japan mobile tech .com
Design Criteria
For the most part, we have no idea what we want, and have never felt like putting in the effort to figure it out, so that's the reason that this site looks the way it does.- Do as much or as little as you like. Limit it to a new logo, or add in header artwork or sidebar backgrounds if you like. Submitting more does not necessarily increase your chances of being given an invite, though we expect to have more than one invite to give away, so we hope to be able to reward those who submit good work, even if we don't use it.
- Overused images/artwork of Mt. Fuji, samurai, the Japanese flag, etc., are unlikely to be selected, unless they're just really darn good.
- JMT is now most focused on carriers, mobile technology (not limited to Android, though that is a primary focus, we also consider other platforms), and communications technology in Japan.
- We are NOT looking for ingress themed artwork.
- Our sidebar is currently 310 pixels, and the main div is fluid with a maximum width of 1600 pixels (to make viewing this post easier).
- We prefer fluid main divisions.
- Having the layered PSD (or whatever) files will allow us to best adapt the artwork to any future layout changes.
Tuesday, December 25, 2012
INGRESS tourism in Tokyo
UPDATED with mobile 3G data options for visitors.
December would appear to have been an unusually slow month at Japan Mobile Tech if you were only counting the number of blog posts (three including this one). The reason for the low post activity is preoccupation with something else:
Every contributor to JMT is participating in the closed beta of Google's surprisingly addictive GPS maps-based, augmented reality game. (Sorry, we don't have any invites.) One contributor actually left another contributor waiting for over an hour at a local craft beer establishment (!) because he was fighting to retake several portals from The Enlightenment (green). (May we suggest The Resistance as the path best chosen by newcomers?)
If you are unfamiliar with the game play and back story, it doesn't really matter. It's very simple: control predetermined points and take territory by linking three into triangles uninterrupted by enemy links. In Tokyo, most of the Googlers are playing on the side of The Enlightenment, which gave them a headstart and a stronghold in the Roppongi, Shibuya, i.e., the Yamanote area. The Resistance are relegated to shitamachi, which is actually quite appropriate because it gave The Enlightenment time to obtain higher levels and more territory — resistance should be defined by lower numbers occupying less desirable areas.
A side benefit (really the entire purpose of the game) is improved navigational data (and likely more) for Google Maps. If you can't agree to sharing anonymized location data with Google, then this game isn't for you. I actually see this as not just a good thing, but a brilliant thing. Google's walking directions in Japan, which are still in beta form, need a lot of work. They've gotten better since introduction but will still often direct you across multiple lanes of traffic in locations where no proper crossings exist.
Just ask Apple. You can't build a mapping service from scratch with crowdsourced data.
But you can powerfully augment a robust database with the fundamental background layers already in place. Rather than providing a path to walk, provide two points and analyze the route.
If you've got a day in Tokyo, why not leave the guidebook at the hotel and explore lesser known areas on foot? Many of the "portals" are shrines, monuments, or temples, and often the most interesting of those are not necessarily the largest and most famous.
For getting around, each of the Subway companies (unfortunately there are two independent ones) offer 1-day passes, often for less than the cost of opening a taxi door. Each network is well built out and can get you within a few kilometers of any portal in the 23 wards of Tokyo. Add a few hundred yen for the occasional JR or private rail ticket and you can get just about anywhere.
The best value are the Toei tickets for the services operated by the metropolitan government. All Toei subways (Asakusa, Oedo, Mita, Shinjuku) can be ridden all day for ¥500. However, this is only available during weekends and public holidays during certain times of the year. The standard pass is ¥700 and available all year. This adds the extensive bus system, the rustic Arakawa Line tram, and the Toneri Liner, which departs from Nippori (which is in need of a stronger Resistance presence).
More on Toei passes here: http://www.kotsu.metro.tokyo.jp/eng/tickets/index.html
Metro information here: http://www.tokyometro.jp/en/ticket/value/index.html
Japan Communications Inc (JCI) sells a variety of prepaid data-only SIM cards, primarily under the "b-mobile" branding. For around ¥3,000 (perhaps a bit more), you can have mobile data access for portal hacking. Make sure your phone is 1) unlocked and 2) supports UMTS Band 1 (2100 MHz), as explained here. These SIMs can cause high battery usage in some phones, but there is a patch for most rooted phones.
See our comparison of b-mobile SIMs. The easiest by far (but at a relative premium price) are the Visitor SIMs, which can be delivered to a hotel or picked up at major airports.
The "U300" and other reduced speed products might not be the best choice as they have high latency, and Ingress needs to have actions synched between the servers and all clients simultaneously. The 1GB options, which have much fewer speed restrictions, will be more suitable.
The absolute best value is the "1GB Flat Rate" SIM purchased from a major electronics retailer, but this requires activation from a Japanese mobile phone and has no English support other than "pressing 2 for English" during the activation process.
![]() |
| Photo by J. Maurice. |
Ingress
Every contributor to JMT is participating in the closed beta of Google's surprisingly addictive GPS maps-based, augmented reality game. (Sorry, we don't have any invites.) One contributor actually left another contributor waiting for over an hour at a local craft beer establishment (!) because he was fighting to retake several portals from The Enlightenment (green). (May we suggest The Resistance as the path best chosen by newcomers?)
If you are unfamiliar with the game play and back story, it doesn't really matter. It's very simple: control predetermined points and take territory by linking three into triangles uninterrupted by enemy links. In Tokyo, most of the Googlers are playing on the side of The Enlightenment, which gave them a headstart and a stronghold in the Roppongi, Shibuya, i.e., the Yamanote area. The Resistance are relegated to shitamachi, which is actually quite appropriate because it gave The Enlightenment time to obtain higher levels and more territory — resistance should be defined by lower numbers occupying less desirable areas.
![]() |
| Two remaining resonators were best destroyed from inside a station |
A side benefit (really the entire purpose of the game) is improved navigational data (and likely more) for Google Maps. If you can't agree to sharing anonymized location data with Google, then this game isn't for you. I actually see this as not just a good thing, but a brilliant thing. Google's walking directions in Japan, which are still in beta form, need a lot of work. They've gotten better since introduction but will still often direct you across multiple lanes of traffic in locations where no proper crossings exist.
Just ask Apple. You can't build a mapping service from scratch with crowdsourced data.
But you can powerfully augment a robust database with the fundamental background layers already in place. Rather than providing a path to walk, provide two points and analyze the route.
Lose the guidebook for a day
If you've got a day in Tokyo, why not leave the guidebook at the hotel and explore lesser known areas on foot? Many of the "portals" are shrines, monuments, or temples, and often the most interesting of those are not necessarily the largest and most famous.
For getting around, each of the Subway companies (unfortunately there are two independent ones) offer 1-day passes, often for less than the cost of opening a taxi door. Each network is well built out and can get you within a few kilometers of any portal in the 23 wards of Tokyo. Add a few hundred yen for the occasional JR or private rail ticket and you can get just about anywhere.
The best value are the Toei tickets for the services operated by the metropolitan government. All Toei subways (Asakusa, Oedo, Mita, Shinjuku) can be ridden all day for ¥500. However, this is only available during weekends and public holidays during certain times of the year. The standard pass is ¥700 and available all year. This adds the extensive bus system, the rustic Arakawa Line tram, and the Toneri Liner, which departs from Nippori (which is in need of a stronger Resistance presence).
More on Toei passes here: http://www.kotsu.metro.tokyo.jp/eng/tickets/index.html
Metro information here: http://www.tokyometro.jp/en/ticket/value/index.html
Currently available 1-day Tokyo transit passes
| Pass | Price | Details |
|---|---|---|
Toei subway weekend/holiday 1-day pass | ¥500 | Unlimited usage of Toei subway lines (restricted availabilty) |
Toei 1-day pass | ¥700 | Unlimited usage of all Toei services (subway, bus, tram, etc.) |
Tokyo Metro subway 1-day pass | ¥710 | Unlimited usage of Metro subway lines |
Toei/Metro subway 1-day pass | ¥1,000 | Unlimited usage of Toei and Metro subway lines |
Tokyo free pass | ¥1,580 | Unlimited usage of all Toei services, Metro, and JR lines (23 Wards) |
Mobile data options
Japan Communications Inc (JCI) sells a variety of prepaid data-only SIM cards, primarily under the "b-mobile" branding. For around ¥3,000 (perhaps a bit more), you can have mobile data access for portal hacking. Make sure your phone is 1) unlocked and 2) supports UMTS Band 1 (2100 MHz), as explained here. These SIMs can cause high battery usage in some phones, but there is a patch for most rooted phones.
See our comparison of b-mobile SIMs. The easiest by far (but at a relative premium price) are the Visitor SIMs, which can be delivered to a hotel or picked up at major airports.
The "U300" and other reduced speed products might not be the best choice as they have high latency, and Ingress needs to have actions synched between the servers and all clients simultaneously. The 1GB options, which have much fewer speed restrictions, will be more suitable.
The absolute best value is the "1GB Flat Rate" SIM purchased from a major electronics retailer, but this requires activation from a Japanese mobile phone and has no English support other than "pressing 2 for English" during the activation process.
Labels:
Android,
b-mobile,
Ingress,
Maps,
MVNO,
overseas phones,
SIM,
subway,
Tablet,
tethering,
δΉζζ‘ε
transit
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